How persistent AI worlds remember
Authority, context, NPC memory, and branch-local history.
Explore, battle, and build a team in a world that keeps growing. Start in the browser demo; take your save with you into the full game.
Real gameplay from the current build: overworld exploration, turn-based battles, interiors with their own stories, and a world that stays changed after you leave.

Walk between meadows, forest trails, ruins, and a coast. Signs, waystones, and NPCs give each map its own hook.

Turn-based battles with moves, PP, and type-free matchups. Weaken a wild companion and throw a ball to add it to your party.

Pokémon centers, shops, and homes are furnished spaces with NPCs that remember you.

Events, journals, and NPC memory persist through checkpoints, so the world you return to is the one you left.
The browser demo ships five prepared maps (Willow Valley) with fixed layouts. In the full local game, new regions are generated by AI as you travel—prepared maps are the demo, generation is the full game.
Progress reported by the browser demo and full local game. Rankings favor completed story milestones, then maps and species discovered.
Loading the latest journeys…
Progress is community-reported and intended for discovery, not competitive verification. Trainer names and summary statistics are public; saves and credentials are never uploaded.
Read the engineering notes, compare approaches, and inspect the evidence behind the prototype.
Authority, context, NPC memory, and branch-local history.
Where each approach helps, and why this project combines them.
Architecture, evidence, limitations, and proposed evaluation.
Short, practical guides written against the current build—controls, teams, friends, and saves.
How do I play the demo, use the controls, and continue locally?
How do I build and care for my team?
How does local multiplayer work, and who needs Codex?
What persists, how do checkpoints work, and how do I transfer demo progress?
Get the full game from GitHub and the four published skills from the skills registry. Direct links only—setup instructions live in the repository docs.
Skills are instruction packs the AI harness uses to run and grow the game. All four are published:
Bundled skill downloads are published on the skills-v0.2.0 release tag.
Questions, feedback, and generated-world stories are welcome. Infinite Pokémon is a fan-made, non-commercial project.
Infinite Pokémon is an unofficial fan project and is not affiliated with, endorsed, or sponsored by Nintendo, Game Freak, or The Pokémon Company.
Sprites, tiles, and audio are original procedural assets created for this project; the classic tileset references are used for layout prototyping only.