A Pokémon-style adventure where AI helps write what comes next—and your world remembers.
Explore, battle, and build a team in a world that keeps growing. Start in the browser demo; take your save with you into the full game.
What playing actually looks like
Real gameplay from the current build: overworld exploration, turn-based battles, interiors with their own stories, and a world that stays changed after you leave.

Exploration
Walk between meadows, forest trails, ruins, and a coast. Signs, waystones, and NPCs give each map its own hook.

Battles and catching
Turn-based battles with moves, PP, and type-free matchups. Weaken a wild companion and throw a ball to add it to your party.

Interiors
Pokémon centers, shops, and homes are furnished spaces with NPCs that remember you.

A world that remembers
Events, journals, and NPC memory persist through checkpoints, so the world you return to is the one you left.
The browser demo ships five prepared maps (Willow Valley) with fixed layouts. In the full local game, new regions are generated by AI as you travel—prepared maps are the demo, generation is the full game.
Learn the game
Short, practical guides written against the current build—controls, teams, friends, and saves.
Getting started: demo, controls, and continuing locally
How do I play the demo, use the controls, and continue locally?
Battles, catching, and healing: building and caring for your team
How do I build and care for my team?
Playing with friends: local multiplayer and who needs Codex
How does local multiplayer work, and who needs Codex?
Saves and a continuing world: what persists, checkpoints, and demo transfer
What persists, how do checkpoints work, and how do I transfer demo progress?
Downloads and skills
Get the full game from GitHub and the four published skills from the skills registry. Direct links only—setup instructions live in the repository docs.
The four skills
Skills are instruction packs the AI harness uses to run and grow the game. All four are published:
- Quick Start — Install and run the game end-to-end.
- Region generation — How new maps, stories, and economies are generated.
- NPC generation — Dialogue, memory, and behavior for the people you meet.
- Interior generation — Furnished interiors and how objects are placed.
Bundled skill downloads are published on the skills-v0.2.0 release tag.
Documentation
- Setup and installation — Run the game locally with Node and connect Codex.
- Game systems — Design notes for battles, economy, tutorial, and continuity.
- Architecture — How the server, engine, client, and harness fit together.
- Technical report — The deeper write-up behind the project.
Community
Questions, feedback, and generated-world stories are welcome. Infinite Pokémon is a fan-made, non-commercial project.
Infinite Pokémon is an unofficial fan project and is not affiliated with, endorsed, or sponsored by Nintendo, Game Freak, or The Pokémon Company.
Sprites, tiles, and audio are original procedural assets created for this project; the classic tileset references are used for layout prototyping only.